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PLANETSTRIKE EXPANSION
Planetstrike is a game of glorious invasions and desperate last stands set in the battle-ravaged universe of the 41st Millennium. Will you take the role of the defender, repelling the enemy's vanguard with heavy weaponry and heavier fortifications? Or will you play the attacker, raining hellfire and damnation upon the foe before sending an army of your best troops to claim the smoking remains of his strongholds? This is truly a war on all fronts in which the enemy can appear at any time, from anywhere - especially from above!
This 80-page expansion book contains all of the rules and information you need to play games of Planetstrike; including: full rules for configuring your forces for planetary invasion, a full-colour hobby section on preparing your defences, and a comprehensive background section detailing some of the most infamous planetary assaults.
APOCALYPSE NEW RULE BOOK FOR BATTLES 3000 + POINTS
Apocalypse allows you to take your battles to whole new levels. Take command of legions of troops, entire armored companies, giant war machines and super heavy tanks. This Expansion for Warhammer 40,000 shows you how to fight massive battles! The Apocalypse Expansion is a hardback, large-format, 200-page book containing four stunning gatefold spreads.
ASSUALT ON BLACK REACH
An ideal first purchase for anyone new to wargaming or existing gamers who want to begin playing Warhammer 40,000, the enclosed starter booklet has easy-to-follow examples and a step-by-step introduction to the game, while the rulebook contains all of the information you'll need to play the game proper. The two armies provided will allow you and a friend to begin playing right away - these finely detailed, plastic, citadel miniatures have been specially designed to allow you to quickly assemble an army ready for your first battle. For existing Warhammer 40,000 players, this set provides some unique scenery and a handy, pocket-sized rule book, great for taking along to tournaments and events. This boxed game contains a 112-page Rulebook, a 33-page Getting Started booklet, Dice, Templates, Range Rulers and almost 50 Citadel miniatures, including: a Space Marine Captain, 10 Tactical Space Marines, Five Space Marine Terminators, a Space Marine Dreadnought, an Ork Warboss, 20 Ork Boyz, five Ork Nobz and three Ork Deffkoptas.
BLACK TEMPLARS
In the grim darkness of the 41st millennium, Mankind is assailed on all fronts by perfidious aliens, degenerate traitors and treacherous rebels. To fight them is the destiny of the Space Marines of the Black Templars, fearless champions and unforgiving crusaders against the enemies of the Emperor. Forged from the Imperial Fists Space Marines in the aftermath of the Horus Heresy, the Black Templars have undertaken the longest crusade the Imperium has ever known to prove their loyalty. The Codex Black Templars contains the complete Black Templars army list, which allows you to choose your forces for a battle. Also included is information detailing all the weapons, vehicles and wargear used by the Black Templars. It also has a full-color section packed with tips and advice on collecting, painting and playing with a Black Templar army. "The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgment on the wicked... for it is judgment without mercy." - High Marshall Helbrect, addressing his warriors prior to the cleansing of Gemenon Majoris
CHAOS SPACE MARINES
A Chaos Space Marine is a towering warrior, whose brute strength is tempered by inhuman skill. Armed with a fearsome bolter, protected by a suit of power armour and the product of intense training and genetic manipulation, he is far beyond a mortal man, transformed into a lethal, superhuman killing machine. The Chaos Space Marines were once Humanity's ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. Having since sworn themselves to the Dark Gods, in exchange for untold power and immortality, they wage war on the very worlds they once fought to protect.
This 104-page Warhammer 40,000 Codex contains all the rules you'll need to field a Chaos Space Marine army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.
DAEMONHUNTERS
Daemonhunters allows you to create an Inquisitor's Daemonhunters army or add entries from the book to your existing Imperial army. Inside you will find rules for the Grey Knight Space Marines, Inquisitors of the Ordo Malleus, Henchmen and wargear and psychic powers wielded by Inquisitors and Grey Knights. Sixteen full colour pages will provide you with advice and tips on collecting, modelling and playing with a Daemonhunters army. The Inquisitors of the Ordo Malleus are at war with forces too terrible to comprehend and, together with the holy warriors of the Grey Knights, they must take the light of the Emperor into the darkness.
DARK ELDAR
Dark Eldar are malicious army. .The Cruel, twisted Dark Eldar are piratical raiders who strike without warning, killing or enslaving all who stand in their way. They are devious, vain and totally self-serving, with no respect for any living creature, not even their own kind.
ELDAR
The Eldar Craftworlds - massive drifting starships that are home to the last survivors of a race that once ruled the galaxy - are scattered across the stars. Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the other races of the galaxy, even resorting to piracy in their fight to avoid extinction. The Codex: Eldar contains the complete Eldar army list, which allows you to choose your forces for a battle. Also included is information detailing all the weapons, vehicles and wargear used by the Eldar. It also has a full-colour section packed with tips and advice on collecting, painting and playing with an Eldar army. Though the eldar are few in number, they are one of the most technologically advanced races in the galaxy. They excel at swift attacks and flexible defence, enabling them to move the right units to where they are needed.
IMPERIAL GUARD
The Imperial Guard comprises countless billions of soldiers drawn from a million worlds who stand against the innumerable threats that would see the Imperium of Man torn asunder. Serried ranks of soldiers and columns of steel-clad tanks face monstrous savages and inhuman horrors. The Imperial Guard forms the very backbone of the Imperium, without which Mankind would surely fall prey to the predations of aliens, heretics and worse.
NECRONS
The skeletal warriors of the Necron race have lain dormant in their stasis-tombs for millions of years. Now, ancient portents are realised and a horror from the darkest depths of pre history awakes.....This book is the essential guide for putting together a Necron army. Inside you will find a complete Army List including Necron Warriors and Wraiths, Hobby Section, Special Characters, Necron Background, special Rules and more.
Codex: Space MarinesThe Space Marines of the Adeptus Astartes are Humanity's ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Organised into small independent armies called Chapters, their unswerving loyalty is to the Emperor of Mankind and no other.
This 144-page Warhammer 40,000 Codex contains all the rules you'll need to field a Space Marine army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.
Codex: OrksOrks are the most warlike aliens in the 41st millennium and their number is beyond counting. Should the Orks ever truly unify, they would crush all opposition and drown the civilised races in a tide of violence and gore. But the Ork's unquenchable thirst for violence sees them waging brutal wars against there own kind that only the strongest survive. When an exceptionally strong and ruthless Warboss arises and leads the Orks on the rampage, the galaxy trembles under the deafening echo of their mighty Waaagh!
This 104-page Warhammer 40,000 Codex contains all the rules you'll need to field an Ork army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.
TAU EMPIRE
A young and ambitious race, united in their purpose, the Tau seek to bring enlightenment and unity to those who join them. While the races of the galaxy tear one another apart, the Tau grow stronger and stronger. On the Eastern Fringe, far from the power of Terra, world after world has fallen to their dynamic advance. At the forefront of this rapid expansion are the warriors of the Fire caste. Unfettered by Mankind's superstition and fear of technology, the Fire Warriors go into battle carrying weapons of immense power, encased in battlesuits that can withstand the fiercest of attacks. Led by the mysterious Ethereals and accompanied by alien allies whose cultures have been subsumed in their empire, the Tau believe that the very stars themselves will be reforged in the cause of the Greater Good.The Tau are an advanced race and utilise some of the most devastating ranged weaponry, including the mighty rail gun. They utilise the most effective and devastating side arms in the universe and can easily outshoot even the mighty Space Marines.
TYRANID
Hive Fleet Kraken and Behemoth have been defeated, but the constant evolution of the Tyranid Hive mind has not ceased. It has returned in the form of Hive Fleet Leviathan, the biggest Hive Fleet in history, all who stand in it’s way will be destroyed, their DNA stripped to build more of the endless stream of Tyranid creatures; the future of the Imperium will hang by a thread. This codex contains complete background for all the Tyranid hive Fleets and full details of the new and emerging threat. With reams of additional details and full rules to field this returning threat on the tabletop it a must for all Warhammer 40k gamers. There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose which functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bio-engineered monsters it unleashes upon us almost by instinct.
WITCH HUNTERS
The Inquisitors of the Ordo Hereticus are the watchmen of humanity, tasked with rooting out the blight of heresy, mutation and treachery. When the enemy is identified the Inquisitor is able to call upon the full force of the Adeptus Sororitas. These Sisters of Battle are trained to the highest standards and equipped with the finest weapons.
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WARHAMMER FANTASY
BATTLE FOR SKULL PASS
Re-enact the infamous Battle for Skull Pass, where resolute Dwarfs and sneaky Night Goblins clash for the possession of ancient mines. This boxed game Contains two complete armies - Goblins and Dwarfs - and several introductory scenarios, allowing you to start playing straight away. The starter booklet provides an excellent entry-point into the world of fantasy battles. New players will find easy to follow examples for all the main parts of the Warhammer game, as well as profiles for all the models in the box. The 144 page pocket-sized rulebook is a usefull resource for all hobbyists. All the information you need to play the game is right here. This boxed game contains over 100 Citadel Miniatures, a pocket-sized rulebook, starter booklet, dice, templates and scenery.
BEASTS OF CHAOS
This book may also be used in conjuction with the Hordes of Chaos army book. "Horn and hoof, power is there. Not feeble smoothskin, clumsy greenskin, wicked elf-swine. Gor is strong. Gor is true. Gor shall kill all, slay all for the gods!" - Beastlord Gorthor
BRETONNIA
The knights of Bretonnia are renowed throughout the Old World for their skill at arms, their bravery and chivalry, and for their undying faith in their goddess, the Lady of the Lake. The main fighting force of a Bretonnia army are the noble knights supported by peasants levied from their lands. With in this book you will find a complete army list, painting guide, background, and much, much more.It is the ideal of knighthood which inspires the warriors of Bretonnia, the worship of the Lady of the Lake, their goddess of virtue and honour, is widespread, and sets the code of honour under which the finest of nobility conducts itself in peace and war. Bretonnians go to war with an army of knights supported by squires, men-at-arms and archers drawn from the ranks of the commoners.
Warhammer Armies: Dark Elves
The Dark Elves are a spiteful, deceitful and bloody people. For five thousand years they have followed the Witch King, Malekith, in a merciless civil war against the High Elves. They are infamous across the world for their acts of depravity and skill at arms.
This 104-page Warhammer Armies Book contains all the rules you need to field a Dark Elf army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase
DWARFS
The Dwarfs are the most tenacious and determined warriors of the Warhammer world. Their mountain holds are under constant pressure from Orcs, Goblins and Skaven so they must frequently march out to defend their homes and hoards. Even in defeat they record and remember evvery affront and will miss no opportunity to settle their grudges with the edge of an axe."....For we are the sons of Grugni; alone we are rocks, united we stand with the strength of a mountain." - King Alrik at the defence of Karak Hirn.
THE EMPIRE
Since it's founding by the warrior-god Sigmar, The Empire has endured terrible invasions, devastating plagues and civil war. For two and a half thousand years it has survived amidst bloodshed and turmoil thanks to the bravery and discipline of its armies. This book describes in detail the Empire army, its history and heroes. The Empire is the largest realm of Men in the Warhammer world. The Emperor's powerful armies form the bastion that keeps the marauding Orcs and forces of Chaos from overrunning the Old World.
Warhammer Armies: High Elves
The High Elves were once the greatest race in the whole world and for their diminishing race to survive; they must possess an army of unequalled skill. To this end, all High Elves are taught the arts of war and their warrior's are masters of sword, spear and bow. Their strength of arms is matched only by their innate understanding of magic and the powerful mages that wield it. Aided by powerful allies such as the ancient Dragons and noble Great Eagles, High Elf armies stand as beacons of light against the encroaching darkness of Chaos.
WARRIORS OF CHAOS
Led to war by inhumanly powerful Champions, armed with Daemon-forged steel, and imbued with the raw power of Chaos itself, the worshippers of the Ruinous Powers never tire in their eternal quest to drown the civilised lands in a tide of blood.
This 128-page Warhammer Armies Book contains all the rules you need to field a Warriors of Chaos army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.
Warhammer Armies: Lizardmen
Deep within the steaming jungles of Lustria, the Lizardmen sound the drums of war. From mighty temple-cities, they issue forth to enact the plans of their long-lost cosmic masters. Enigmatic, savage and merciless, the Lizardmen stop at nothing to defeat the enemies of the Old Ones.
This 104-page Warhammer Armies Book contains all the rules you need to field a Lizardman army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.
OGRE KINGDOM
. Far to the east of the Old World lie the savage Ogre Kingdoms. Amongst the frozen and desolate mountains of this realm live the Ogres; ugly, violent monsters who kill and eat anything they can catch. A single Ogre has enough brute strength to destroy a farmstead or village, whereas the armies that march west from the Ogre homelands are powerful enough to destroy empires.
ORCS & GOBLINS
The Orcs and Goblins are brutal and cunning and their only goal is to rampage and slaughter. For an Orc there is no greater joy than to be in the thick of battle and few Orcs ever settle in one place. Lacking lands in the same way as Men or Elves, Orcs are driven from battlefield to battlefield by their unquenchable lust for battle.
This 80-page Warhammer Armies Book contains all the rules you'll need to field a Orcs & Goblins army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase
SKAVEN
This 80 page book contains all the rules needed to field an army of vicious Skaven. Included are rules for the major Skaven Clans, fearsome magical items, destructive warpstone-fuelled war machines and special characters. This book is essential for any Skaven general. "Kill-Kill!" - Warlord Queek
TOMB KINGS
For thousands of years they have lain within their mighty burial monuments. Called from their sleep of death, the ancient kings of Nehekara march forth from their tombs to seek vengeance on those who would disturb their slumber. Loyal even in death, the armies of the tomb Kings march at the side of their lords, seeking to reclaim the kingdoms that were once their own
Warhammer Armies: Vampire CountsVampires are powerful undead creatures, stronger, tougher and faster than any mortal. Enhanced by exotic abilities and magical powers they lead armies of fearsome skeletons, zombies and ghouls in damned campaigns against the realms of Men. To lead a Vampire army is to lead an army fuelled by magical power, driven to worldly domination.
This 96-page Warhammer Armies Book contains all the rules you'll need to field a Vampire Counts army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.
WOOD ELVES
Brand new Wood Elves Warhammer Armies book. There is something in the trees.......
The Wood Elves of Athel Loren are mysterious and secretive beings, rarely seen beyond their forest borders. Those foolish enough to set foot within their woodland realm, invite the fury of the Wood Elves and their Forest Spirit allies, whether in open combat or through sudden ambush. This book describes in details the Wood Elf army, history and it's heroes. "The Wood Elves are among the most anciebt inhabitants of the Old World. Their Secret realm deep in the Forest of Loren has remained hidden and free for centuries. Tirelessly the Scouts and Waywatchersguard the forest and no enemies have ever have ever been able to conquer their land. The Wood Elves have tamed the savage beasts and giant birds of prey and befriended the strange Treemen and Dryads who dwell in the forest."
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LORD OF THE RINGS
LORD OF THE RINGS MINES OF MORIA
Follow in the footsteps of the Fellowship with a new boxed game for The Lord of the Rings. The Mines of Moria is a self-contained version of the strategy battle game that includes everything you need to play in one box. It's packed full of models all gamers will want. A new Fellowship, a Cave Troll, Moria Goblins and Moria themed scenery. The box contains a 112-page version of the new Lord of the Rings rulebook and a 32-page booklet, containing four scenarios that follow the Fellowship's journey trough Moria.
War Of The Ring RulebookAs the Third Age draws to a close, Middle-earth is ravaged by the War of The Ring. Great battles are fought across the lands as Sauron's fell armies invade from Mordor to bring the Dark Lord's dominion to all.
This 328-page book is a full colour rules manual for War of The Ring. Packed with inspiring pictures, both standard and historical scenarios, hobby advice, extensive profiles and army organisation for every model in the range, and all the rules you'll need to play out massive legendary battles in Middle-earth. This is the ultimate guide and essential purchase for playing games of War of The Ring.
Legions of Middle-earth is an expansion for The Lord of The Rings Strategy Battle Game, providing everything you need to create armies from your collection of The Lord of The Rings Citadel miniatures. Inside you will find Army lists and 12 new scenarios.
The new rulebook has all the rules from the Return of the King and all of the supplements all with some minor changes. The scenarios in the book are generic battle games and the book has a sizable hobby section aimed at both beginners and advanced gamers.
Bonus: For a limited time, you will also receive a Conflict Day Pass. Valid at any 2005/2006 Conflict event. For more information visit our News Page.
As the Third Age draws to a close, Middle-earth is ravaged by the War of The Ring. Great battles are fought across the lands as Sauron's fell armies invade from Mordor to bring the Dark Lord's dominion to all.
This 328-page book is a full colour rules manual for War of The Ring. Packed with inspiring pictures, both standard and historical scenarios, hobby advice, extensive profiles and army organisation for every model in the range, and all the rules you'll need to play out massive legendary battles in Middle-earth. This is the ultimate guide and essential purchase for playing games of War of The Ring.
EVENTS
Sunday May 24th 2009 will be the finish of the Fantasy ladder. Runs
9 am until 6 pm. Stop in and check out the game.
GAME TABLE
The Game Table is set up and ready to book. During Store Hours from 9 am till 6pm any after hours bookings will be booked for 7:30 pm till 9:30 pm Monday to Saturdays only. Sunday games during store hours.
You must bring your codex and know your army. Points for each army should be worked out ahead of time.
Learning games can be arranged.
ORDERS:
IF YOU ARE INTERESTED IN ORDERING GAMES WORKSHOP PRODUCTS, PLEASE PLACE ORDERS BY OR BEFORE
THE THIRD MONDAY OF THE MONTH, ORDERS ARRIVE WITHIN 2 DAYS . ALL ORDERS MUST BE PREPAID. SORRY FOR THE INCONVENIENCE.
CHECK OUT THE WHAT'S NEW PAGE FOR A LIST OF NEW EMPIRE.
$10.00
White Dwarf Now available!!
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